AECT Standard 4

STANDARD 4: PROFESSIONAL KNOWLEDGE AND SKILLS

Candidates design, develop, implement, and evaluate technology-rich learning environments within a supportive community of practice.


A round sticker with two fish on it.

S.4.1 COLLABORATIVE PRACTICE

Candidates collaborate with their peers and subject matter experts to analyze learners, develop and design instruction, and evaluate its impact on learners.

Distance Learning

Artifact: Course for OT Instructors Beginning to Teach Online

Skills Acquired: Theoretical Foundations of Distance Learning, Collaborative Work, Quality Matters Rubric

Reflection

In this course we worked collaboratively to create a quality course grounded in distance learning theories. We designed the modules with increasing cognitive complexity as Bloom’s Taxonomy suggests yet tried to keep our tone informal as well as our design.

We were careful to choose learning materials and tasks which engaged the learner in ways that would promote meaningfulness, understanding and transfer. We also provided opportunities for the students to connect with the material, one another, and the instructor.

A round sticker with two fish on it.

S.4.3 REFLECTION ON PRACTICE

Candidates analyze and interpret data and artifacts and reflect on the effectiveness of the design, development and implementation of technology-supported instruction and learning to enhance their professional growth.

Interactive Media

Artifact: Usability Testing Report

Skills Acquired: usability testing, analysis of technology-supported instruction

Reflection

We created a usability study on the use of a language app called Busuu. We selected participants and looked at their experience with the app. We conducted interviews and analyzed their experiences. We looked at task completion success, learnability, errors, task and user experience and satifaction.

A round sticker with two fish on it.

S.4.4 ASSESSING/EVALUATING

Candidates design and implement assessment and evaluation plans that align with learning goals and instructional activities.

Development of Technology-Based Instruction

Artifact: Photosynthesis Science Game

Skills Learned: Articulate – Variables, Simulations, Experiential learning

Reflection

In this capstone course, we not only reinforced our knowledge of instructional and design theories, but also worked collaboratively to develop a science game using the Successive Approximation Model (SAM). We created our game on Photosynthesis using a standard-based middle school science lesson plan. We created knowledge checks throughout that aligned with our objectives and used multiple interactive elements such as dragndrop, fill in the blank, and a simulated experiment.